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Plasma weapons have the exact opposite function of Kinetic weapons. Weapons: Plasma Pistol, Pulse Carbine, Needler, Ravager, and Stalker Rifle All shots that land on your opponent’s head do extra damage regardless of whether the weapon can get a headshot or not. However, even if a gun cannot headshot, it doesn’t mean the headshot multiplier doesn’t work. Most Kinetic weapons also can headshot, except for the Assault Rifle and the Hydra in Halo Infinite. Thus, even if Kinetic weapons like the VK78 Commando Rifle are weaker against shields, they will do more damage if your shots land on your opponent’s head. The strength of Kinetic weapons is they are stronger against non-shielded targets. The weakness of using Kinetic weapons is they all do less damage to shields.
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It’s a good guess that if the gun shoots bullets, it falls underneath the Kinetic weapon damage type. Kinetic weapons usually fall underneath the aesthetic of standard military weapons. Weapons: MA40 Assault Rifle, MK50 Sidekick, VK78 Commando, BR75 Battle Rifle, Mangler, CQS48 Bulldog, and Hydra. We will explain what weapons fall underneath each weapon type while explaining their strengths and weaknesses. Recently damage types have been brought to light for some causal players due to some of Halo Infinite’s Weekly Challenges requiring you to get kills with Kinetic weapons or other types.
WHAT IS A HALO DMG RIFLE SERIES
Unbeknownst to some Halo Infinite casual players, all Halo series weapons fall under different damage categories.
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